Beginning the Game
Select the Play button in the focal point of the game's invite screen to begin the game.
Under the Play button are buttons for how to play Help, High Scores, and More Games.
The lower left corner of the welcome screen has a language select dropdown.
The lower right corner of the welcome screen has buttons for web-based entertainment sharing and game engineer data.
Game Controls
Work area
Utilize your mouse passed on snap to choose an open stone and then select an indistinguishable match to eliminate the pair from the board.
Touchscreen gadgets
Tap the screen with a finger to choose an open stone and then select an indistinguishable match to eliminate the pair from the board.
Controls and markers
The right rail of the game contains the game controls.
At the top it shows level number, combined game score, and staying level clock.
At the base it shows buttons to rearrange tiles, really try to understand, stop the game, change to full screen mode, control game sound, and control game music.
Game Play
Matching stones
Indistinguishable
You can match indistinguishable stones.
The plan of a Hidden little goody (or another thing) alongside the amount displayed on the stone should match definitively.
Free
You can match free stones.
A free stone has no stone straightforwardly on it and no less than one side (left or right) is liberated from different stones.
Free stones have a lighter foundation tone, though stones that are not open have a hazier grayish variety.
Filling down
As you match stones any stones that are straight above it fall descending.
Autoshuffle
The game naturally rearranges the excess tiles at whatever point an open matching set does not exist anymore.
This implies there is consistently something like one set accessible to coordinate.
Mechanized rearranges don't cost you focuses.
Levels
This game has 40 levels which are opened successively.
You can't return and replay recently beat levels except if you begin the game once more at the principal level.
The principal level allows you 2 minutes to match 32 stones, or 16 stone sets.
As you progress through the game the quantity of stones you match increments while the level play time remains something very similar.
As you progress through the game and the level clock continues as before while the load up plan develops more perplexing with additional tiles beating the level timer is more earnestly.
Bombing a level
On the off chance that you bomb a level the game shows a level bombed screen with a Final plan button. In the event that you click that button you can present your score, yet your ongoing interaction information is deleted.
Assuming you might want to proceed with your game all things being equal, invigorate your internet browser without clicking that button and you can proceed with your game fair and square you lost.
Scoring
Your game score is aggregate across levels.
Scoring focuses
Each stone pair you match is worth 50 focuses.
Each subsequent you have remaining when you beat a level is worth 6 focuses.
Spending focuses
Physically rearranging tiles costs 500 focuses.
Really trying to understand costs 300 focuses.
Interest group
The game is appropriate for players who like Mahjong Solitaire tile match games and individuals who observe Easter.
The game has no grown-up themed content.
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