Derivation
The game was initially called 麻雀 (pinyin: máquè; Jyutping: maa4 zoek — meaning sparrow — which is as yet utilized in a few Chinese dialects, for the most part in the south, like Cantonese and Hokkien. It is said that the rattling of tiles during rearranging looks like the gabbing of sparrows. It has likewise been recommended that the name came from a development of a prior game called Madiao from which mahjong tiles were adjusted. Different dialects, for example, Sichuanese, Shanghainese and Standard Mandarin, presently call the game 麻將 (májiàng), which is a nasal erhua type of the first name. Its name is comparative in different dialects, besides in Thai, where it is called (phai nok krachok), a calque signifying "sparrow cards
Old Hong Kong mahjong rules
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A bunch of mahjong tiles
There are many exceptionally shifted adaptations of mahjong both in rules and tiles utilized. "Old Hong Kong mahjong" involves similar fundamental highlights and rules as most of the various varieties of the game. This type of mahjong utilizes every one of the tiles of the most regularly accessible sets, incorporates no colorful complex standards, and has a somewhat little arrangement of scoring sets/hands with a straightforward scoring framework. Hence Hong Kong mahjong is a reasonable variety for the presentation of game principles and play and is the focal point of this article.
Game gear
Primary article: Mahjong tiles
Old Hong Kong mahjong is played with a standard arrangement of 144 mahjong tiles (however cards might be utilized). Sets frequently incorporate counters (to keep track of who's winning), dice (to choose how to bargain), and a marker to show who the vendor is and which round is being played. A few sets incorporate racks to hold the tiles, particularly on the off chance that they are bigger or more modest than standard tiles or have an odd shape. Mahjong sets starting from the US, Japan or Southeast Asia will probably have additional tiles or concentrated markings.
Praises tiles
There are two distinct arrangements of respects tiles: winds and mythical serpents. The breezes are east, south, west, and north, starting with east. The mythical beasts are red, green, and white. The white mythical beast has a blue or dark casing on the substance of the piece or in certain sets is completely clear. These tiles have no mathematical succession like the fit tiles (for instance the bamboo pieces number 1 to 9). Like the fit tiles, there are four indistinguishable duplicates of each respects tile, for a sum of 28 distinctions tiles.
Extra tiles
There are two arrangements of extra tiles: blossoms and seasons. The blossom and season tiles assume a novel part in the mechanics of the game. At the point when drawn, the reward tile isn't added into a player's hand however are rather saved and saved close to the player's different tiles for the purpose of scoring would it be a good idea for them they win the hand, and an additional tile is attracted substitution of the reward tile.
Moreover, dissimilar to the fit and respects tiles, there is just a solitary tile of every reward tile, so there are a sum of four bloom and four season tiles in the set. The tiles have an alternate imaginative delivering of a particular sort of blossom or season.
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